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	<title>Comments on: Software Engineering Is NOT Dead!</title>
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	<link>http://sebastien-arbogast.com/2009/07/22/software-engineering-is-not-dead/</link>
	<description>Solving Software Problems since 2010</description>
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		<title>By: Ashley</title>
		<link>http://sebastien-arbogast.com/2009/07/22/software-engineering-is-not-dead/comment-page-1/#comment-1301</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Thu, 11 Mar 2010 08:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://sebastien-arbogast.com/?p=231#comment-1301</guid>
		<description>You can do nothing without software engineering and you can always make them more efficient and safe when you get into it more deeper.</description>
		<content:encoded><![CDATA[<p>You can do nothing without software engineering and you can always make them more efficient and safe when you get into it more deeper.</p>
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		<title>By: Sebastien Plisson</title>
		<link>http://sebastien-arbogast.com/2009/07/22/software-engineering-is-not-dead/comment-page-1/#comment-1056</link>
		<dc:creator>Sebastien Plisson</dc:creator>
		<pubDate>Thu, 11 Mar 2010 16:54:00 +0000</pubDate>
		<guid isPermaLink="false">http://sebastien-arbogast.com/?p=231#comment-1056</guid>
		<description>I completely agree. The best software, the ones that enpower users and allow them to kick ass at what they are doing, are the result of excellence in craftmanship. For me, being a craftman implies passion and creativity, qualities that will shine in the software product that is built if they can express themselves! Cheers!</description>
		<content:encoded><![CDATA[<p>I completely agree. The best software, the ones that enpower users and allow them to kick ass at what they are doing, are the result of excellence in craftmanship. For me, being a craftman implies passion and creativity, qualities that will shine in the software product that is built if they can express themselves! Cheers!</p>
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		<title>By: Nico</title>
		<link>http://sebastien-arbogast.com/2009/07/22/software-engineering-is-not-dead/comment-page-1/#comment-1052</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Thu, 11 Mar 2010 09:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://sebastien-arbogast.com/?p=231#comment-1052</guid>
		<description>As usually i like it and i agree...
Probably because you were my JEDI master for almost two years ;-)
Im now working for a huge company, with huge processes, and not-so-good tools; and i miss the time when i was doing clever IT, with freedom to create and to implement waht actually does work.
And i had clever project leads (oh that would be you, Seb ;-)

Thanks for trying to change the world a little bit!</description>
		<content:encoded><![CDATA[<p>As usually i like it and i agree&#8230;<br />
Probably because you were my JEDI master for almost two years ;-)<br />
Im now working for a huge company, with huge processes, and not-so-good tools; and i miss the time when i was doing clever IT, with freedom to create and to implement waht actually does work.<br />
And i had clever project leads (oh that would be you, Seb ;-)</p>
<p>Thanks for trying to change the world a little bit!</p>
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		<title>By: Max Pool</title>
		<link>http://sebastien-arbogast.com/2009/07/22/software-engineering-is-not-dead/comment-page-1/#comment-1047</link>
		<dc:creator>Max Pool</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://sebastien-arbogast.com/?p=231#comment-1047</guid>
		<description>I really like your statement - &quot;it never lived&quot;.  In my article that you linked, I had an insightful comment suggesting that we are all artists *striving* to understand our craft enough to box it into a science, but alas we are a long ways off.

Not to declare myself a hypocrite, but I think I am finding myself leaning towards your definition of the industry and not my previous thoughts.</description>
		<content:encoded><![CDATA[<p>I really like your statement &#8211; &#8220;it never lived&#8221;.  In my article that you linked, I had an insightful comment suggesting that we are all artists *striving* to understand our craft enough to box it into a science, but alas we are a long ways off.</p>
<p>Not to declare myself a hypocrite, but I think I am finding myself leaning towards your definition of the industry and not my previous thoughts.</p>
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